en
Raph Koster

A Theory of Fun for Game Design

Meld me wanneer het boek is toegevoegd
Dit boek lezen upload een EPUB- of FB2-bestand naar Bookmate. Hoe kan ik een boek uploaden?
Dit boek is momenteel niet beschikbaar
320 afgedrukte pagina’s
Hebt u het al gelezen? Wat vindt u ervan?
👍👎

Citaten

  • антонciteerde uit4 jaar geleden
    A lot of old age is attributable to losing neurons, losing connections, losing the patterns we have built up, settling into fewer and fewer until all we can do is stand by helplessly as the world dissolves into noise around us.
  • антонciteerde uit4 jaar geleden
    When you feed a player through a game trellis, right now, we tend to speak only of “fun” and “boring.” Mastery of the medium of games will have to imply authorial intent. The formal systems must be capable of invoking desired learning patterns.

    If they can’t, then games are a second-rate art form, and always will be.
  • антонciteerde uit4 jaar geleden
    The best test of a game’s fun in the strict sense is playing the game with no graphics, no music, no sound, no story, nothing. If that is fun, then everything else will serve to focus, refine, empower, and magnify. But all the dressing in the world can’t change iceberg lettuce into roast turkey.

Op de boekenplanken

fb2epub
Sleep je bestanden hiernaartoe (maximaal 5 per keer)