en
Boeken
Fouad Sabry

Flood Fill

What is Flood Fill

Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the “bucket” fill tool of paint programs to fill connected, similarly-colored areas with a different color, and in games such as Go and Minesweeper for determining which pieces are cleared. A variant called boundary fill uses the same algorithms but is defined as the area connected to a given node that does not have a particular attribute.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Flood fill

Chapter 2: Scanline rendering

Chapter 3: Depth-first search

Chapter 4: Quadtree

Chapter 5: Graph traversal

Chapter 6: Connected-component labeling

Chapter 7: Watershed (image processing)

Chapter 8: Maze-solving algorithm

Chapter 9: Ray casting

Chapter 10: Box blur

(II) Answering the public top questions about flood fill.

(III) Real world examples for the usage of flood fill in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Flood Fill.
122 afgedrukte pagina’s
Oorspronkelijke uitgave
2024
Jaar van uitgave
2024
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