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Robert Greene

The Art Of Seduction

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    Haunt the periphery of your target’s life—approach through a third party, or seem to cultivate a relatively neutral relationship, moving gradually from friend to lover
  • Maksim Ilchenkociteerde uit1 uur geleden
    To avoid this fate you must learn the art of insinuation, of reaching the unconscious. The most eloquent expression of the unconscious is the dream, which is intricately connected to myth; waking from a dream, we are often haunted by its images and ambiguous messages. Dreams obsess us because they mix the real and the unreal. They are filled with real characters, and often deal with real situations, yet they are delightfully irrational, pushing realities to the extremes of delirium. If everything in a dream were realistic, it would have no power over us; if everything were unreal, we would feel less involved in its pleasures and fears. Its fusion of the two is what makes it haunting. This is what Freud called the “uncanny”: something that seems simultaneously strange and familiar.
  • Maksim Ilchenkociteerde uit2 uur geleden
    Try to persuade a person by appealing to their consciousness, by saying outright what you want, by showing all your cards, and what hope do you have? You are just one more irritation to be tuned out.
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    Seduction is a form of persuasion that seeks to bypass consciousness, stirring the unconscious mind instead.
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    Jack’s life had more to do with myth, magic, legend, saga, and story than with political theory or political science.
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    The great stars or seductresses never dazzle because of their talent or intelligence, but because of their absence. They are dazzling in their nullity, and in their coldness—the coldness of makeup and ritual hieraticism. . . .
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    The star is by no means an ideal or sublime being: she is artificial.... Her presence serves to submerge all sensibility and expression beneath a ritual fascination with the void, beneath ecstasy of her gaze and the nullity of her smile. This is how she achieves mythical status and becomes subject to collective rites of sacrificial adulation.
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    The savage worships idols of wood and stone; the civilized man, idols of flesh and blood.
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    Mythic Stars are figures of myth come to life. To appropriate their power, you must first study their physical presence—how they adopt a distinctive style, are cool and visually arresting. Then you must assume the pose of a mythic figure: the rebel, the wise patriarch, the adventurer. (The pose of a Star who has struck one of these mythic poses might do the trick.) Make these connections vague; they should never be obvious to the conscious mind. Your words and actions should invite interpretation beyond their surface appearance; you should seem to be dealing not with specific, nitty-gritty issues and details but with matters of life and death, love and hate, authority and chaos. Your opponent, similarly, should be framed not merely as an enemy for reasons of ideology or competition but as a villain, a demon. People are hopelessly susceptible to myth, so make yourself the hero of a great drama. And keep your distance—let people identify with you without being able to touch you. They can only watch and dream.
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    All of us are mortal, all of us know fear, all of us have been stamped with the imprint of parent figures; and nothing conjures up this shared experience more than myth. The patterns of myth, born out of warring feelings of helplessness on the one hand and thirst for immortality on the other, are deeply engraved in us all.
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