en
Boeken
Fouad Sabry

Lathe Graphics

What is Lathe Graphics

In 3D computer graphics, a lathed object is a 3D model whose vertex geometry is produced by rotating the points of a spline or other point set around a fixed axis. The lathing may be partial; the amount of rotation is not necessarily a full 360 degrees. The point set providing the initial source data can be thought of as a cross section through the object along a plane containing its axis of radial symmetry.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Lathe (graphics)

Chapter 2: Bucket argument

Chapter 3: Coriolis force

Chapter 4: Sphere

Chapter 5: Rotation

Chapter 6: Cam

Chapter 7: Right-hand rule

Chapter 8: Metalworking

Chapter 9: Magnus effect

Chapter 10: Surface of revolution

(II) Answering the public top questions about lathe graphics.

(III) Real world examples for the usage of lathe graphics in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Lathe Graphics.
243 afgedrukte pagina’s
Oorspronkelijke uitgave
2024
Jaar van uitgave
2024
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